Media Appearance

  • ‘How the publicly funded Dutch Game Garden helps indie developers’, Game Crate, November 2016
  • ‘Wat is een goed persbericht? Tips van Eline Muijres’, Control Magazine, October 2016
  • ‘One Life Left vs Gamasutra at GDC’, Gamasutra, March 2016
  • ‘Waarom een game zonder vijanden, wapens, of missies toch werkt’, NOS op 3, February 2016
  • ‘The Trials of Games Journalism and Indie Development: an Interview with Eline Muijres’ on the GameSkinny, July 2015
  • ‘Being a Child’, The Life We Play, May 2015
  • ‘Multiplayer Is More Fun When Your Friends Act Like Idiots’, Kevingarcia.com, March 2015
  • ‘SXSW: Game Oven has a touching swan song in ‘Jelly Reef’’ on the LA Times, March 2015
  • ‘Indie Mavens on the value of GDC for contacts, trends and great burritos’ on Pocketgamer, February 2015
  • ‘To Live and To Die On the App Store’, Popmatters, January 2015
  • ‘Indie Mavens on 2014: The year of Threes, 80 Days, GamerGate and the promise of VR to come’ on Pocketgamer, December 2014
  • ‘The balletic ‘Bounden’ is a pas de deux with Player 2′ on the LA Times, July 2014
  • ‘Is there really an Indie Bubble?’ on USGamer, June 2014
  • ‘Ballet-meets-Twister game coming to iOS May 21, Android version delayed’ on Polygon, May 2014
  • ‘Built to Play 33: Max Pax’ on Built to Play, April 2014
  • ‘Op bezoek bij Game Oven’ on Softonic, October 2014