More about my background & what I do.

Hi! I’m an experienced video game producer specializing in managing original IP and work-for-hire projects across diverse platforms. Currently looking for senior/lead producer roles in the games industry.

I’ve worked on a range of games, including DLC, demos, ports, as well as a number of undisclosed projects.


  • Agile Project Management: Driving projects from conception to launch
  • Budget & Resource Allocation: Developing project plans, roadmaps, milestones and budgets
  • Task Planning & Prioritization: day-to-day task & sprint planning and bug triaging
  • Communications: Facilitating team and client communication & status reports to management team
  • Team Leadership: Managing multidisciplinary teams
  • Stakeholder Management: Collaborating and Aligning with clients, publishers, and other stakeholders
  • Outsource Management: Coordinating with outsourcers, agencies and freelancers for timely asset deliveries
  • Platform Submission: Handling platform submissions for PC and consoles
  • Risk Mitigation: Assessing and mitigating risks together with directors and clients
  • Project Pitching: Developing and presenting project pitches internally (greenlight) and externally (publishers)
  • Grant submissions: Writing and managing successful grant applications

Industry Activities

I am a board member of the Games [4Diversity] Foundation, aimed to improving the representation of minorities in games and the games industry. We organize a game industry boat on the Utrecht Canal Pride, as well as game jams and meetups focused on creating visibility and better understanding for underrepresented people in games.

Since I moved to Austria, I’ve done my best to support the Austrian games industry however I can. I joined the board of the Austrian game developers association PGDA as 1st Vice Chair, and it is our goal to make the Austrian games industry more successful and visible.


Born & raised in The Netherlands, I was fascinated by everything that has buttons since I was a toddler. I started in the game industry as a game journalist, writing for Gamer.nl and several other Dutch websites and magazines. I moved on to marketing, PR and production at Game Oven, known for the games Bounden and Fingle. After that, I was Communications Manager at the game incubator & hub Dutch Game Garden. At DGG, I focused on helping young game studios with the business side of game development, and connecting people in the game industry through matchmaking and organizing events, like INDIGO.Together with a bunch of friends I co-founded the website Laadscherm.nl.

I view games, or play in general, as an exciting form of art. My goal is to contribute to making the game industry more inclusive towards women and minorities, and support developers to create unique and diverse games.

Like what I do? You can support me on Ko-fi.


  • 2019-2024: Producer at Mipumi Games
  • 2018-20XX: Board Member at Games [4Diversity]
  • 2021-20XX: Board Member at Pioneers of Game Development Austria
  • 2015-2019: Communications Manager at Dutch Game Garden
  • 2017-2019: Editor & Co-Founder Laadscherm.nl
  • 2018-2019: Committee Member Flanders Game Fund (VAF)
  • 2015: PR & Marketing at Monogon Games
  • 2013-2015: Production, PR & Marketing at Game Oven
  • 2013-2015: Editor at Gamer.nl
  • 2012: Researcher at Utrecht University of the Arts (HKU)
  • 2010-2012: Editor at Bashers.nl
  • 2009-2010: Editor at GameZ Magazine & Gamez.nl
  • 2008-2011: Editor at NDomain.nl


  • MA New Media & Digital Culture, Utrecht University (2012)
  • BA Communication & Information Studies, Utrecht University (2011)
  • Stedelijk Gymnasium Nijmegen (2007)