Talks

Talks, panels, and jury committees.

Talks & Panels

  • From Ruff Prototype to Release: Key Insights from Developing Howl – Devcom, Cologne & INDIGO, Utrecht & Game Dev Days, Graz, 2023
  • Games Industry Career panel – SAE Institute Vienna, 2023
  • Games Industry Q&A, University of Amsterdam, 2022
  • Games 2021: A Panel on Indie Dev, Art, Education & Community, SUBOTRON, 2021
  • The Game Production Workshop – Swiss Game Development Association, 2020
  • Panel: Gaming Like a Girl – Uitfeest, Utrecht, 2019
  • tl;dr: quick & practical tips to reach journalists – Game Dev Days, Graz, 2019
  • The Dutch games industry & Dutch Game Garden – Utrecht University, 2018
  • Fireside chat – Big Indie Fest, Vienna, 2018
  • Expert – Prepare the Fair Expert Day, Brussels, 2018
  • College Tour: Game Industry Q&A with Angie Smets & Eline Muijres, University of Amsterdam, 2018
  • Host: Control Conference, Utrecht, 2017
  • Panel: Meeting of Communities: IGDA meets Dutch Game Garden meets Gamedev Meetup – Reversed, Vienna, 2017
  • Panel: How 2 Bizdev – Reversed, Vienna, 2017
  • Panel: Building and Supporting Developer Communities – Quo Vadis, Berlin, 2017
  • The Dutch games industry & Dutch Game Garden – Utrecht University, 2017
  • Panel: Dutch Games Industry – Incubate Festival, Tilburg, 2016
  • Indie Innovation Panel – Respawn Gathering, Cologne, 2016
  • Game Industry Events and How to Prepare For Them – Gaming Lab FLEGA Cafe, Brussels, 2016
  • 8 years of Dutch Game Garden: How Incubation Helps Developers – Central European Games Conference, Vienna & Ludicious, Zürich, 2016
  • Panel: How to Fail Successfully in the Games Industry – Central European Games Conference, Vienna, 2016
  • From Indie Game Development to Incubation – ZHdK, Utrecht, 2016
  • 7 years of Dutch Game Garden: How Incubation Helps Developers – Game Session, Prague & Games Austria, Vienna, 2015
  • Why Dutch Game Garden? – Spillkonvent, Hønefoss, 2015
  • The Making of Bounden – ThisHappened, Utrecht, 2015
  • Innovation in the Industry guest lecture – NHTV, Breda, 2015
  • Global Game Jam keynote – Hamar, 2015
  • How we made Bounden – GameCity, Nottingham, 2014
  • Producing Bounden – Select/Start/Play Conference, Viborg, 2014
  • Panel: Indie Games – what’s the status? – Incubate Festival, Tilburg, 2014
  • Bounden – Grafisch Lyceum, Utrecht, 2014

I SPEAK ABOUT

 

  • Games industry
  • Production
  • Indie game development
  • Diversity & inclusion

Jury & Selection Committees

  • A MAZE Selection Committee, Berlin
  • Belgian Game Awards
  • BIG Festival, Brazil
  • CHI Play, Amsterdam
  • Devcom Indie Awards, Cologne
  • European Game Showcase Selection Committee, San Francisco
  • Global Game Jam Utrecht
  • Grafisch Lyceum Student portfolios, Utrecht
  • Independent Games Festival Finalist Committee, San Francisco
  • IndieCade selection, New York
  • Ludicious Festival, Zürich
  • Minor Game Design & Development portfolios, Hogeschool Rotterdam
  • Quo Vadis, Berlin
  • SUBOTRON Live Pitch Competitions