Talks
Talks, panels, and jury committees.
Talks & Panels
- From Ruff Prototype to Release: Key Insights from Developing Howl – Devcom, Cologne & INDIGO, Utrecht & Game Dev Days, Graz, 2023
- Games Industry Career panel – SAE Institute Vienna, 2023
- Games Industry Q&A, University of Amsterdam, 2022
- Games 2021: A Panel on Indie Dev, Art, Education & Community, SUBOTRON, 2021
- The Game Production Workshop – Swiss Game Development Association, 2020
- Panel: Gaming Like a Girl – Uitfeest, Utrecht, 2019
- tl;dr: quick & practical tips to reach journalists – Game Dev Days, Graz, 2019
- The Dutch games industry & Dutch Game Garden – Utrecht University, 2018
- Fireside chat – Big Indie Fest, Vienna, 2018
- Expert – Prepare the Fair Expert Day, Brussels, 2018
- College Tour: Game Industry Q&A with Angie Smets & Eline Muijres, University of Amsterdam, 2018
- Host: Control Conference, Utrecht, 2017
- Panel: Meeting of Communities: IGDA meets Dutch Game Garden meets Gamedev Meetup – Reversed, Vienna, 2017
- Panel: How 2 Bizdev – Reversed, Vienna, 2017
- Panel: Building and Supporting Developer Communities – Quo Vadis, Berlin, 2017
- The Dutch games industry & Dutch Game Garden – Utrecht University, 2017
- Panel: Dutch Games Industry – Incubate Festival, Tilburg, 2016
- Indie Innovation Panel – Respawn Gathering, Cologne, 2016
- Game Industry Events and How to Prepare For Them – Gaming Lab FLEGA Cafe, Brussels, 2016
- 8 years of Dutch Game Garden: How Incubation Helps Developers – Central European Games Conference, Vienna & Ludicious, Zürich, 2016
- Panel: How to Fail Successfully in the Games Industry – Central European Games Conference, Vienna, 2016
- From Indie Game Development to Incubation – ZHdK, Utrecht, 2016
- 7 years of Dutch Game Garden: How Incubation Helps Developers – Game Session, Prague & Games Austria, Vienna, 2015
- Why Dutch Game Garden? – Spillkonvent, Hønefoss, 2015
- The Making of Bounden – ThisHappened, Utrecht, 2015
- Innovation in the Industry guest lecture – NHTV, Breda, 2015
- Global Game Jam keynote – Hamar, 2015
- How we made Bounden – GameCity, Nottingham, 2014
- Producing Bounden – Select/Start/Play Conference, Viborg, 2014
- Panel: Indie Games – what’s the status? – Incubate Festival, Tilburg, 2014
- Bounden – Grafisch Lyceum, Utrecht, 2014
I SPEAK ABOUT
- Games industry
- Production
- Indie game development
- Diversity & inclusion
Jury & Selection Committees
- A MAZE Selection Committee, Berlin
- Belgian Game Awards
- BIG Festival, Brazil
- CHI Play, Amsterdam
- Devcom Indie Awards, Cologne
- European Game Showcase Selection Committee, San Francisco
- Global Game Jam Utrecht
- Grafisch Lyceum Student portfolios, Utrecht
- Independent Games Festival Finalist Committee, San Francisco
- IndieCade selection, New York
- Ludicious Festival, Zürich
- Minor Game Design & Development portfolios, Hogeschool Rotterdam
- Quo Vadis, Berlin
- SUBOTRON Live Pitch Competitions