The Flower Collectors
PC – Mipumi Games, 2020
Barcelona, 1977. A retired cop who uses a wheelchair witnesses a murder from his balcony and sets out to find the truth with his camera & binoculars. A soul-searching detective mystery with a strong focus on story and diverse cast of characters. I was Producer in the last phase of development, and was also responsible for communications.
iOS & Android – Game Oven, 2014
Bounden is Game Oven’s award-winning, whimsical mobile dancing game for two players, with choreography by the Dutch National Ballet. Doing PR, marketing, and production work during this project taught me a lot! Bounden was covered by many publications, including the New York Times and the Guardian, and won multiple awards.
iOS, Android, Windows Phone – Game Oven, 2015
In Jelly Reef, you play as the ocean. Touch the sea with your fingers and guide jellyfish through a roguelike underwater world. I did PR, marketing, and production for Jelly Reef.
PC, Mac, Linux – Monogon Games, 2015
Interloper is a fast-paced real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent’s movements, you corner them to claim the entire map. I did PR & marketing for Interloper.
PC – G4D Jam Utrecht, 2018
During the Games [4Diversity] Jam 2018, we were inspired by the theme Fuck First Impressions and by talking to Shivan Hassan, who shared how people react to his disease epidermolysis bullosa. We made a game where you create your own comic about awkward situations, to show how unpleasant prejudice can be. I contributed to vision & concept art.
iPhone – Game Oven, 2013
Friendstrap was the first game I worked on at Game Oven: an ice breaker on your phone. Challenge a friend or your date to hold on longer than you and spend hours sharing your deepest secrets, your most shameful moments, your biggest fears, and your favorite memories, with more than 1,000 topics to talk about.
PC – Global Game Jam Hamar, 2015
During the Global Game Jam, I worked on Key Chaos, a game where you and your friend share a keyboard with randomly changing controls. Race to the goal while figuring out the right keys and stumbling over obstacles. I did character & logo pixel art.
PC – Train Jam, 2014
During the first Train Jam from Chicago to San Francisco, I tried pixel art for the first time. Inspired by the movie Gravity, 14 Seconds is about an astronaut finding his way back to his space ship. It plays like QWOP and was made together with Adriaan de Jongh & Mikayla Hutchinson, and the voice talent of Kris Graft.
PC – Global Game Jam Utrecht, 2012
During the Global Game Jam 2012, I had my first experience with doing game design. Timetrap Temple is a 2D 4-player action game where you have a limited amount of time. One player has an infinite time amulet and the other players have to chase him to steal the amulet.